Remembering All the Dirtbag Ways We Smoked Weed as Teenagers
RIP to hot-boxing mom’s bathroom and literally smoking out of pieces of trash.
The Best Part of ‘The Division’ Is Fighting in Its Lawless Dark Zone
The main game in Ubisoft’s MMO shooter is gorgeous but flawed. Step inside its gritty PVP area, though, and shit gets real.
Building a platform for augmented reality with Blippar (podcast)
According to Dylan Tweney from VentureBeat Click here to read more
Odin Sphere Leifthrasir is as pretty as you remember
Spears! Swords! Explosions! Watch on YouTube | Subscribe to Polygon on YouTube
Odin Sphere Leifthrasir might be impossible to pronounce, but it looks damn good. The JRPG is a remake of the 2007 original, and boasts vibrant remastered graphics and retuned combat.
It keeps the same gorgeous art style, but everything just looks so crisp. We were able to recently able to play a demo of Leifthrasir and get reacquainted with some familiar faces.
In this 14-minute demo, Gwendolyn and Oswald both get a chance to shine. In the Forest of Elrit, Gwendolyn faces off against a giant Venus Flytrap in a mini-boss battle and brews up some life-saving potions. Meanwhile, Oswald battles his way through the rooftops and stony halls of Nebulapolis and picks up the Vile Rush skill.
It has the desired, utterly devastating effect.
Odin Sphere Leifthrasir will be released on June 7, 2016 for PlayStation 3, PlayStation 4, and the PlayStation Vita.
Locked Up and Dope Sick: Canadian Prisoners Fight for Addiction Treatment
British Columbia prisoners are taking their jailers to court to fight for access to methadone and suboxone.
Watch a PC running AMD and Nvidia graphics cards at the same time
According to Jason Wilson from VentureBeat Click here to read more
The VICE Guide to the 2016 Election: Meet the Socialist Running for President in the Shadow of Bernie Sanders
Mimi Soltysik, the 2016 nominee for the Socialist Party USA, wants a revolution—but like, a real one.
Report: Sony developing a more powerful PS4
Console life cycles could be getting shorter Sony is working on a “PlayStation 4.5," a more powerful version of the PlayStation 4 that will be able to play games at 4K resolution, according to a report from Kotaku.
Kotaku cited multiple "developers who have spoken with Sony" about the purported console. Those sources indicated that the "PS4.5" — no word on whether that’s the official name — will include improved graphics hardware to power 4K games, and additional processing power for PlayStation VR, the virtual reality headset that Sony is releasing in October.
There are no indications of a release window or price for the "PS4.5," although one of Kotaku’s sources told the publication that such a device might not be released this year. Sony currently sells the PS4 for $349.99, having dropped the price of the console in October from $399.99, which is what it cost when it launched in November 2013. PlayStation VR will cost $399, although that does not cover the required PlayStation Camera accessory.
The PS4 cannot currently output 4K content, and its optical drive cannot read 4K Blu-ray discs. Masayasu Ito, executive vice president at Sony Computer Entertainment, said in an interview with 4Gamer in October (via Siliconera) that Sony was considering an enhanced PS4 that could support 4K Blu-ray discs. Neil Hunt, Netflix’s chief product officer, told Huffington Post UK in January that Sony had "promised" Netflix that a new revision of the PS4 hardware with 4K support was coming. And Netflix told Forbes in February that it expected hardware refreshes this fall from both Sony and Microsoft with 4K video playback for the PS4 and Xbox One, respectively.
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Phil Spencer signals Xbox One hardware upgrades
If Sony is indeed considering a mid-cycle hardware upgrade, the company may not be alone. During a presentation to the media last month, Xbox head Phil Spencer posited a future in which Microsoft will "come out with new hardware capability during a generation."
Spencer contrasted the typical console life cycle with that of computers, smartphones and tablets, telling Polygon that the latter category of hardware offers "a very continuous evolution cycle in hardware, whereas between console generations most of the evolution is making it cheaper and potentially making it smaller." He also noted that PCs and mobile devices gradually get more and more powerful without locking out existing software like new gaming platforms usually do.
In particular, Spencer highlighted PlayStation VR as an example of Sony adding a new feature to the PS4 — virtual reality — without "changing what the core console is about," suggesting that Microsoft would want to do something similar, but in a way that would deliver better-playing games. Spencer later noted in an appearance on Major Nelson’s podcast that he wasn’t saying Microsoft would allow Xbox owners to open up their console and upgrade the parts. Instead, said Spencer, his comments were meant as a "longer-term vision statement."
We’ve reached out to Sony for comment, and will update this article with any information we receive.
Fear or greed: Why are Australian banks cutting off Bitcoin businesses?
According to Rupert Hackett, BuyaBitcoin.com.au from VentureBeat Click here to read more
Karl Marx and the historical determinism of video games
GDC talk looks at the complexity of games based on historical events History is the chaos of human events, formed into narrative upon a sloppy potter’s wheel. This is what makes it so compelling.
The myths and certainties tilt between facts of things that actually happened and interpretations, re-orderings, designed to serve us in the here and now. Bombs were dropped on London in the early 1940s. Fact. The Brits thumbed their noses at the outrage. Story.
“History is full of really bad decisions. It’s a process."
Video game designers must take this ill-formed mess and render it into highly predictable systems that always do what the player expects them to do. The only way this can realistically be accomplished is by pretending that certain facts are malleable, and that certain stories are immutable.
On Thursday at Game Developers Conference, Chris King, a game designer at Paradox, sought to make sense of this … well … paradox. The studio where he works specializes in game franchises about the past, like Crusader Kings, Europa Universalis and Victoria.
"Computer games rely on logic," he said. "But history is not logical. History is full of really bad decisions. It’s a process." But there have been philosophers who believed that history is a process with an actual point, who believed that, like a line of computer code, it consisted of things that inevitably leads to other things. Karl Marx was one such. But for now, we should follow King’s logic. He gets to Marx in a while.
Even the best historical games take severe liberties with the source material. Sid Meier’s Civilization games allow you to take charge of the American empire and the city of Washington in the year 4,000 BC, a time when George Washington’s ancestors were painting themselves with woad and dancing around trees on a foggy island in the North Sea.
King gave examples of how Paradox sought to deal with history’s complexity. In Europa Universalis 4, players take over an Age of Discovery nation state and seek to build an empire. This opens up tricky problems. Cortes was a chancer who rode his luck. Was it inevitable that Spain would conquer Mexico, the most powerful empire in the Americas?
Spain was the superpower of that era. Should Spain be given Mexico at the start of the game, or does that overpower one nation? But if Mexico is a prize available to any European nation, that might trigger weird situations where the Spanish are defending the Aztecs.
The final game gives the Spanish a slight advantage in conquering Mexico, but not so much that it’s a gimme. "You can end up with English Mexico or French Mexico," said King. The designers wanted to give players the opportunity to conquer Mexico, while placing the reasonable possibility that it would fall to Spain as part of the game.
"Players enjoy painting the map with their color," he said. "You always want to let players do the things they enjoy, and not do the things they don’t enjoy."
A similar trick was pulled in Hearts of Iron 4, set during World War II. The game requires that German players trigger global warfare by seeking to annex neighbors. But, as we all know, this was a disastrous move, most especially for Germany.
So the game is designed to ensure that a war begins, even if it’s not instigated by Germany. With that in mind, German players are more likely to launch the war, in order to gain first-mover advantage. However, in the real period, it’s not at all likely that Britain or the Soviet Union would have launched a war, without the provocation of German expansion.
Perhaps the most interesting example (and this is when we get to Marx) is from Victoria 2, which is set during 19th Century European colonialism in Africa. Awkwardly for the game’s desire to be realistic, the fact is that African colonies did not pay their conquerors. They tended to lose vast sums of money, not to mention lives. How does that fit into a strategy game, which relies on the concept or rewards for victories?
Some have suggested that European countries pursued colonization in order to gain prestige against their rivals. Undoubtedly, jingoistic invasions were prompted by a desire to distract the public from domestic concerns, like inequality and mass exploitation of workers. But none of this helps the game designer.
The answer comes from political philosopher Karl Marx, who argued that the foreign adventures of capitalist states are driven primarily by a desire to secure raw materials and by a wish to create captive markets of new consumers for exports. Indians, under the British Empire, were sold clothes that had been manufactured in Manchester.
The gross immorality of European expansion and wars of conquest (then, as now) is rarely a part of these games. The problem of creating systems out of moral considerations is a long way from being resolved, and certainly a long way behind systems based on avarice and power. Whether it is immoral for us to enjoy fantasies based on historical exploitation is a separate, but compelling question.
Moral considerations do not fit in with "coloring the map" which is the kick players enjoy. Marx believed that colonization and international exploitation was a deterministic process, that would inevitably usher in revolt, the fall of capitalism and the rise of global communism. Although the revolt came, and the Empires went, he hasn’t been proved correct in his ultimate conclusions. But as King pointed out, Marx’s historical system, which posits inevitabilities, looks a lot like computer programming. If X happens then Y follows.
The pursuit of raw materials, and the deprivations of same from rivals, offers up a compelling drive for rapacious countries and for strategy gamers, many decades later, looking for a rewarding challenge.
"History is complicated," said King. "It’s difficult to balance. It’s intricacies are hard to express. History is hard."
Xbox boss calls sexist Microsoft-hosted GDC party ‘unequivocally wrong’
“I know we disappointed many people" A Microsoft Xbox-hosted party during the 2016 Game Developers Conference last night featured women dancing on platforms, rightfully angering many attendees — both men and women — and reminding many in the industry that even an often progressive company like Microsoft can contribute to the video game industry’s long history of sexual objectification of women at professional events.
What makes this situation all the more jarring is that it took place the very same day as Microsoft’s well-received 16th annual (!) Women in Gaming Luncheon. Phil Spencer, the head of Xbox, sent an email to the entire Xbox team, and published it on the Xbox Wire blog, taking responsibility for the event and calling it "unequivocally wrong." Here’s Spencer’s letter in full:
How we show up as an organization is incredibly important to me. We want to build and reflect the culture of team Xbox – internally and externally – a culture that each one of us can represent with pride. An inclusive culture has a direct impact on the products and services we deliver and the perception consumers have of the Xbox brand and our company, as a whole.
It has come to my attention that at Xbox-hosted events at GDC this past week, we represented Xbox and Microsoft in a way that was absolutely not consistent or aligned to our values. That was unequivocally wrong and will not be tolerated. This matter is being handled internally, but let me be very clear – how we represent ourselves as individuals, who we hire and partner with and how we engage with others is a direct reflection of our brand and what we stand for. When we do the opposite, and create an environment that alienates or offends any group, we justly deserve the criticism.
It’s unfortunate that such events could take place in a week where we worked so hard to engage the many different gaming communities in the exact opposite way. I am personally committed to ensuring that diversity and inclusion is central to our everyday business and our core values as a team – inside and outside the company. We need to hold ourselves to higher standards and we will do better in the future.
In a separate comment emailed to Polygon, Spencer repeated some of this message, and acknowledged, "I know we disappointed many people."
At Xbox-hosted events at GDC this past week, we represented Xbox and Microsoft in a way that was not consistent or aligned to our values. It was unequivocally wrong and will not be tolerated. I know we disappointed many people and I’m personally committed to holding ourselves to higher standards. We must ensure that diversity and inclusion are central to our everyday business and core values. We will do better in the future.
Aaron Greenberg, head of games marketing for Xbox, said on Twitter that he was "very disappointed" to see images of the dancers.
@ZenMobius @XboxP3 @Xbox @Microsoft @Spacekatgal @GDC Very disappointed to see this, going to follow up with team.
— Aaron Greenberg (@aarongreenberg) March 18, 2016
The event — clearly branded as a Microsoft-hosted party in the invitation obtained by Polygon below — took place at 1015 Folsom, a nightclub located about a half mile from GDC, from 9 p.m. to 1 a.m. PT. Attendees picked up their passes from Microsoft’s Business Suite in the Moscone Center complex where GDC takes place, leaving little question as to the official sanction of the software and gaming giant in the proceedings.
The image below from an attendee offers a glimpse of the party’s atmosphere, and of the scantily clad dancers performing there.
Great fun at the Microsoft Xbox party with a million geeks! #gamedev #gdc #gdcplay #sanfrancisco
A photo posted by Henning Ludvigsen (@henningludvigsen) on Mar 17, 2016 at 11:29pm PDT
Three years ago, the International Game Developers Association found itself in a similar situation in which scantily clad female dancers were hired to perform at a GDC party. The event prompted members, including designer Brenda Romero — then co-chair of the IGDA Women in Games special interest group — to resign from the organization.
Batman: A Telltale Games Series premieres this summer
Episodic series promises plenty of Bruce to go with your Bats At a panel at SxSW Gaming today, Telltale Games discussed its work on the upcoming Batman series titled, simply, Batman: A Telltale Games Series. Most notably, Telltale’s Job Stauffer revealed the rough release window for the game. “We’ll be premiering this summer," Stauffer said. But because of the way that Telltale makes its games, "There’s not a lot we can show you until we’re really close to premiering," Stauffer said.
Developing …