This Neo-Nazi Accused of Murdering a Rapper Just Got Released Before His Trial
The saga of a Golden Dawn member’s massively delayed trial in Greece continues.
We Asked Guys If They’d Be Willing to Have Their Balls Injected for Contraception
A male contraceptive pill has been in the news this week, but there’s a method out there apparently proven to work—if you don’t mind needles.
A VC’s survival guide to an economic downturn
According to Mark Leslie, Leslie Ventures from VentureBeat Click here to read more
White Men Can’t Drunk: St. Patrick’s Day and Privilege
If you come to Manhattan on St. Patrick’s Day, there are scenes to behold of local-nightly-news B-roll pageantry, but really today is a calamity, a demolition derby of male ego and the limits of human biology.
PlayStation 4 & Xbox One adopting Nintendo’s handheld update strategy makes sense to analysts
According to Jeff Grubb from VentureBeat Click here to read more
Sonic Boom: Fire and Ice debuts this September after yearlong delay
3DS game nails down a new release date Sega will release Sonic Boom: Fire and Ice for Nintendo 3DS on Sept. 27, the company announced today. The news came out of a 25th anniversary panel dedicated to the hedgehog that was held during this year’s SXSW Gaming event and livestreamed on Twitch.
Originally set for a fall 2015 launch, Sega delayed the game into 2016 last fall. It did not specify a new release window at that time.
The game is the 3DS follow-up to Sonic Boom: Shattered Crystal from 2014. Fire and Ice is, like its predecessor, based on the Sonic Boom cartoon and is developed by Sanzaru Games.
Sonic Boom’s previous 3DS outing fared better than the budding franchise’s poorly received Wii U entry. For more on the troubled production history of that game, Sonic Boom: Rise of Lyric, check out our interview with its developer, Big Red Button.
Video ads: What works and doesn’t work with younger users
According to Duncan Southgate, Millward Brown from VentureBeat Click here to read more
Spectator mode coming with Star Wars Battlefront’s next update
It arrives with the Outer Rim DLC on Tuesday,, but it’s free for everyone Tucked into an announcement getting fans of Star Wars Battlefront ready for the Outer Rim DLC is this little nugget: a spectator mode is coming to the game, free to all players, with a title update on Tuesday.
It’s not mentioned in the above video, but it was inside a news release accompanying it this week. We’d seen teases for things like the “Hutt Contracts," which are a series of new missions, new weapons and the increased level cap, but spectator mode wasn’t known until now.
Also, this video confirms Tuesday, March 22 as the Outer Rim launch date, which contradicts an earlier GameStop listing that had it pegged for April 5.
The video above showcases the premium content coming with the $14.99 Outer Rim expansion, which is included for those who bought the $49.99 "season pass" option. Three more premium expansions will be released later this year under that schedule.
There are new maps, plenty of weapons and two new playable stars, Nien Nunb, the Sullustan, and Greedo, who has a so-apropos quick draw ability. Now you know why Han had to shoot first.
EA Sports UFC 2’s next fighter is … its announcer?
Joe Rogan will describe his own ass-beating in the latest update Well, here’s something new: The next fighter in EA Sports UFC 2 is the announcer who calls its action.
That means that Joe Rogan will talk about himself kicking ass or getting his ass kicked, making him the second sports video game commentator to do so in the past year. Steve Kerr was in the virtual booth of NBA 2K15 while also appearing on the sideline in his rookie year as the coach of the Golden State Warriors. (Kerr was replaced by Greg Anthony in NBA 2K16.)
Here’s Rogan in action, via YouTuber Z3E3E3.
To fight with Rogan, UFC 2 players must download the latest title update and then enter the Konami code at the game’s main screen (that is, the one where the only other command is to press the options/meny button to continue to the game).
The code on PlayStation 4 is Up, Up, Down, Down, Left, Right, Left, Right, Circle, X and Options; and on Xbox One, Up, Up, Down, Down, Left, Right, Left, Right, B, A and Menu.
Two other like, you know, actual fighters also join the roster for free in this update; they are Jessica Aguilar and Sage Northcutt. EA Sports UFC 2 has more than 250 fighters on its roster.
For more on EA Sports UFC 2, check out our review. Polygon scored it an 8, praising the game for “solid, understandable and enjoyable" fight action.
Watch us play Platinum’s unique Teenage Mutant Ninja Turtles: Mutants in Manhattan
The heroes in a half shell team up for a tough co-op boss battle against Bebop Watch on YouTube | Subscribe to Polygon on YouTube
After bringing us a not-so-great take on The Legend of Korra and a slightly better riff on Transformers nostalgia, it’s no shocker that Platinum Games is back for a third swing at licensed games. But if our demo at this week’s Game Developer’s Conference is anything to go by, Teenage Mutant Ninja Turtles: Mutants in Manhattan may be Platinum’s best and most confident licensed game yet.
The TMNT franchise lends itself to co-op, so Platinum has built a game with many recognizable elements from its other action titles but with a new four-player framework. The game is positioned as a brawler — not unlike the Teenage Mutant Ninja Turtle quarter-munching arcade games of old — but it has a more strategic element in each turtle’s ability to equip and use special moves that then go on cooldown. Comboing these moves together with your teammates will allow you to pull off more damage, which will be a necessity in the game’s tough, lengthy boss fights.
It also features an interesting mission structure. The turtles are unleashed in a larger open-world area, of which we are told there are several throughout the game. The game pulls from a list of possible missions to send the turtles on within that area at random, meaning each playthrough will be a little different. Once they’ve completed enough of these side missions, the boss fight to finish out the mission opens up.
In the video above, you can watch us, along with the game’s producer and director, play through an early level. We finish off a couple of sub-missions and then go on to fight Bebop, a difficult battle where we need to pull together our various abilities in order to eke out a victory.
You also get to witness some of the game’s incredible charm, including a move that forces enemies to dance and another where Michelangelo turns his nunchaku into a baseball bat and knocks an enemy out of the park. Hard not to crack a grin, at the very least.
Car2Go car-sharing service drops electric cars for gasoline models
According to Stephen Edelstein, Green Car Reports from VentureBeat Click here to read more
Machinima settles deceptive advertising complaint brought by FTC
If their YouTubers are paid to say a thing, they’ll say so Machinima, the video gaming YouTube network, has settled a Federal Trade Commission complaint that it did not disclose that its broadcasters were paid to make enthusiastic endorsements of the Xbox One during that console’s 2013 launch.
The settlement does not involve any monetary penalties, but rather an order, to wbich Machinima agrees, that “prohibits Machinima from misrepresenting in any influencer campaign that the endorser is an independent user of the product or service being promoted." In other words, if its broadcasters are paid to say a thing, they or Machinima must declare that.
In September, the FTC filed a complaint against Machinima, alleging that it had paid YouTubers up to $30,000 to say complimentary things about the Xbox One. The finely detailed arrangements, which included talking points, suggested video clips and a warning not to say anything disparaging about the Xbox One or its launch titles, were kept secret. Machinima’s affiliates were contractually obligated never to disclose them.
Microsoft was not cited for any wrongdoing.
Must Read
FTC finds YouTube network used deceptive practices in Xbox One advertising
Because of the nature of the complaint, the FTC was unable to levy a fine. However, with this order in place, any violation now is subject to a penalty of up to $16,000.
In September, an FTC spokesman said the Machinima case is the first to address deceptive advertising by YouTube creators.
Under Machinima’s program, five "influencers" were paid to produce and publish two video reviews each, under explicit instructions about the content of the reviews. These reviews were examined and approved by Microsoft and its advertising buyer, Starcom, before publication. The FTC said one YouTuber was paid $15,000 for two videos and another was given $30,000.
Another arrangement paid other "influencers" $1 for every 1,000 views their Xbox One-positive videos generated, with a cap of $25,000. These "influencers" signed contracts that prohibited them from disclosing any detail of the arrangement.
Machinima’s YouTubers uploaded more than 300 praiseworthy videos of the Xbox One between the console’s Nov. 22, 2013 launch and the end of the year.