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Watch Resident Evil’s producer take a 20th anniversary trip down memory lane 

Legendary series celebrates a big birthday Capcom released the first Resident Evil game in Japan 20 years ago today — Biohazard, as its known in its home country, made its PlayStation debut on March 22, 1996. To commemorate the big birthday, the company uploaded an interview with longtime series staff member Hiroyuki Kobayashi, in which he recounts Resident Evil’s first two decades.
The video above reminds fans of the series’ lasting impact on gaming over the years, from its popularization of the survival horror genre to the critical acclaim of games like Resident Evil 4. Since its release 20 years ago, the very first Resident Evil has made its way onto various other consoles — including, just last year, PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One, in the form of a high-definition remake.
Capcom hasn’t announced much in the way of other anniversary plans for the franchise’s 20th year. In a press release, the company said it would upload more developer interviews in celebration of the anniversary throughout the coming months.
The developer will also launch remastered versions of Resident Evil 4, Resident Evil 5 and Resident Evil 6 on PlayStation 4 and Xbox One later this year. Resident Evil 6, the first of the ports — Capcom is releasing them in reverse chronological order — will arrive next week on March 29.
Also in the pipeline is Umbrella Corps, a team-based shooter. That game will be out on PlayStation 4 and Windows PC sometime in May.

Game

Hyper Light Drifter comes to PC March 31 

Console versions coming later Developer Heart Machine’s stylish action role-playing game Hyper Light Drifter will come to Mac and Windows PC next week, the studio announced in an update on its Kickstarter page. Those platforms will get the game March 31, while players on other platforms will have to wait a bit.
Here’s what the developer had to say about the planned Linux version:

We are still working out some final kinks on the Linux build; we still plan to launch it at the same time as PC and Mac, though there’s the possibility of needing a bit of extra time. So far it’s looking good, and like it’ll be out in time. We’ll keep everyone posted on this subject.

Hyper Light Drifter’s console versions will arrive sometime in 2016, according to a newly released trailer.
Heart Machine funded Hyper Light Drifter through Kickstarter in 2013, pitching the top-down action game as a “beautiful, vast and ruined world riddled with unknown dangers and lost technologies … inspired by nightmares and dreams alike."

Game

League of Legends Patch 6.6: Five things you need to know 

Wherein the space dragon you’ve been waiting for finally arrives.
Riot released patch notes for soon-to-hit Patch 6.6 for League of Legends today. Lots of small changes around, especially some notable nerfs to champions dominating the pro and amateur scenes. Also, there’s a badass space dragon coming. Consider yourself warned.
You can read the full notes here, but here’s the important stuff:
1. Jungle nerfs!
Last patch, we saw buffs to some rarely played junglers like Vi, Hecarim and Jarvan IV. This week, some solo queue and pro play terrors have been taken down a notch.
The big one for solo queue players is Shyvana, who occupied the top spot among junglers as far as win rate is concerned in Patch 6.5. The attack damage ratio on Twin Bite (her “Q" ability) has been reduced significantly in the early game, and Titanic Hydra, one of her core items, received an attack damage nerf.
On the professional side, Nidalee has been one of the top contested picks in recent weeks. This patch nerfed her a little bit as well, removing the root on monsters from her Hunt mechanic and removing the auto attack reset on Pounce (her "W"). Runic Echoes, a core item on Nidalee, also saw a damage reduction, so you’re less likely to see that item on tanky junglers now.
2. Aurelion Sol is arriving
Yesssss! Read more about the new champion here, or just watch this video over and over again in anticipation (some NSFW language, so mute if you’re not into that).

3. Kalista is more support-dependent
As Scarizard pointed out in the patch notes, Kalista was in a strange place as a marksman of being very strong in both 2 vs. 2 and 1 vs. 1 situations. With her passive and ult making her literally tied to another champion, it makes a bunch of sense to try and sway her more towards being a strong 2 vs. 2 champion.
As a result, there are some general nerfs to Kalista’s kit (most notably her base attack speed). But now Kalista passively gains attack speed when her buddy is nearby.

4. Nerfs to top-tier supports
Alistar is seemingly always present in the pro scene and Janna’s been on top of the support win rate chart for some time now. Now, they’re each a little more focused on their specialties — for Alistar, his peel and engage; for Janna, her disengage.
Alistar’s Triumphant Roar (his "E") heals allies for significantly less now. Janna’s Eye of the Storm (her "E") gives less bonus attack damage to shielded allies, while Monsoon (her ultimate) disables for less time.
5. Buffs to some old friends
Despite the proliferation of tanky top laners in Season 6, ultra tanky Maokai has been absent. His base magic resistance has been buffed and he now has scaling magic resistance (he was the last tank in the game without it, per the patch notes). His saplings also last longer.
Elsewhere, Cho’Gath now gets more health each time he Feasts, Kha’Zix has reduced cooldowns on Taste Their Fear ("Q") and Void Spike ("W") and Karma’s Mantra’d Defiance is just a flat out stronger shield.
League of Legends Patch 6.5 should be live either later today or later this week.