BetterWorks raises $20 million for its progress-tracking tool
According to Sindy Nanclares from VentureBeat Click here to read more
Xbox One March update rolling out now — here’s what’s new
According to Jeff Grubb from VentureBeat Click here to read more
Dark Souls, Tekken Tag Tournament 2 now backward compatible on Xbox One
Dark Souls and Tekken Tag Tournament 2 are the latest Xbox 360 games to become backward compatible on Xbox One. Microsoft confirmed on the Major Nelson blog today that these games are now playable on Xbox One.
The announcement coincides with Microsoft rolling out an update to Xbox One owners that allows them to purchase Xbox 360 games directly from the Xbox One’s Marketplace. This is a feature that Preview Program members have had access to since earlier this month.
Microsoft announced that Dark Souls would be joining the list of backward compatible 360 titles last month when it offered the game as a pre-order bonus for Dark Souls 3. Those who purchased the upcoming game in From Software’s hardcore action series on Xbox One received a download code for the earlier 360 title, which launched in 2011.
Earlier this week, Xbox 360 games like Assassin’s Creed also became available to play on Xbox One.
League of Legends casters boycotting Shanghai event over wage dispute with Riot
You won’t be seeing DoA, PapaSmithy and MonteCristo at MSI League of Legends shoutcasters Erik “DoA" Lonnquist, Christopher "PapaSmithy" Smith and Christopher "MonteCristo" Mykles will not work the upcoming Mid-Season Invitational in Shanghai due to low freelance rates offered by Riot Games, the three announced in a joint statement today.
The casters said that after reviewing freelance casting rates across esports, they determined that Riot’s initial offer was "approximately 40% to 70% of the rate received by talent for major events." The individuals also rejected a second offer from Riot because, they said, it was still "far below industry standard for 2016."
The group added:
Since we are freelancers and not Riot employees, we rely on these contracts for our income and feel that we would damage our careers in the long term by accepting below-market rates. Furthermore, by agreeing to a significantly lower wage we fear that we may contribute to the regression of standards for freelance casters in the industry as a whole.
DoA, PapaSmithy and MonteCristo regularly cast Korean League of Legends matches, as well as many international events. MonteCristo is also the co-owner of North American organization Renegades.
A Riot Games representative declined comment to Polygon.
Why Photo Zines Are More Important Than Ever
Even though paper and ink may seem unnecessary these days, we’re living in a golden age of the page.
How Figment confronts trauma through our most common fears
When the things that scare us the most also bring us closer together In my early twenties, I was plagued for weeks by the same dream about my teeth falling out. Each night they would wiggle lose and drop out of my horrified head. Each morning I would awake with a tiny jump before I realized every single tooth was still tightly in place.
It was a harmless dream. Even the panic didn’t last more than a few seconds. But that long-lost feeling was familiar to me as I played through Figment, an isometric adventure game that mixes fears with a stylish dreamworld.
Figment is the latest from Denmark-based developer Bedtime Digital Games. The game, due out in 2017, is a work-in-progress for PC, PlayStation and Xbox systems. Speaking to Polygon, cofounder and game designer Jonas Byrresen explained that the game takes place inside the subconscious mind of a character players will never truly meet. This mysterious person has endured a trauma, and it’s up to players to figure out exactly what that incident was.
“When you go through a trauma … something fills up your head" said Byrresen. "In this case it’s a lot of fear and doubt.
"Plague represents our fear of everything filthy."
"Trauma is something that can take many shapes, but it’s also something a lot of people encounter during their lives. It represents an internal struggle that a lot of people will have. It represents something very basic and human."
Players adventure through this colorful world as Dusty — a character whose dour demeanor is offset by his Where-the-Wild-Things-Are-meets-Adventure-Time appearance. Figment’s fear and doubt manifest as comical, singing villains, which Dusty must confront and triumph over. During our demo, we ran into Plague, whose sick singing puns were accompanied by noxious gas and snot-hurling sidekicks. It’s a super gross, super silly take on a very basic human fear.
"Plague represents our fear of everything filthy, essentially, but also our fear of our own mortality because of disease and getting old," Byrresen said.
"It’s basically something we worked with from the start, this idea that we as humans just share some basic fears. It’s so deeply ingrained in us. There’s some nightmares we all have had."
It’s a concept that Figment nails in many ways. The first time I encountered teeth in the game — floating platforms and bridges for me to run across — I thought nothing of it. But as I crossed, they sometimes cracked and crumbled into nothingness. I was reminded of my own nightmares with a cringe.
Confronting these fears and nightmares, however, is central to Figment. Byrresen defines Dusty as the mind’s avatar for courage. Not just the heroic kind, either, but the kind needed to tackle every day life. The game’s villains will often run from you when they’re feeling threatened, but the only real way to victory is confrontation.
" are cowards, so they keep running away," Byrresen said. "Each world is about finding a way to corner them, and then finally having a chance for defeating them.
"You need to face your fears. That’s the way you overcome them."
The Sad, Strange Legal Battles of ‘Last Unicorn’ Author Peter S. Beagle
Peter S. Beagle claims his manager stole revenue, dragged him through exhausting publicity tours, and once made him personally sign 5,000 apology notes when he cancelled a series of appearances.
Yoshi’s Story heads to Wii U Virtual Console tomorrow
Yoshi’s N64 adventure makes a comeback Yoshi’s Story arrives on the eShop tomorrow as the latest addition to Wii U’s Virtual Console library. The Nintendo 64 game will cost $9.99 and, like other Virtual Console titles, will offer offscreen play.
Nintendo first launched the game in Japan back in 1997; it arrived stateside in spring 1998. The side-scrolling platformer, which had a unique storybook art style, serves as a sequel to Super Mario World 2: Yoshi’s Island for Super Nintendo. Players choose from a selection of Yoshi in the quest to take down Baby Bowser.
Until last year’s Yoshi’s Woolly World on Wii U, Yoshi’s Story remained the latest home console release for Mario’s trusty dinosaur companion. Wii owners got to replay the game when it launch on that console’s eShop in 2007, 10 years after it first launched.
You Can Now Book American’s Los Angeles to Hong Kong Flight
According to Emily McNutt from The Points Guy Click here to read more
Viz Media to produce live-action adaptations of popular manga
Naruto, Death Note and more Viz Media, the biggest publisher of manga and anime in North America, has teamed up with United Talent Agency (UTA) to start production on a few live-action projects based on its library of series.
Viz’s Chief marketing officer, Brad Woods, said in a press release that Viz will focus on bringing live-action entertainment to both national and international markets. Although Viz hasn’t mentioned which properties its interested in planning to adapt as live-action features, the company is home to a variety of hugely successful manga series, including Naruto, Tokyo Ghoul and One-Punch Man.
“Bringing the rich stories of manga and anime to life in new ways is an exciting opportunity with tremendous potential," Woods said.
Lionsgate is currently working on its own live-action Naruto film, although that appears to be completely independent of Viz Media and UTA’s new agreement. A live-action adaptation of Death Note is also in the works at Warner Bros.
Viz Media first entered the world of live-action entertainment with last year’s Edge of Tomorrow, which starred Tom Cruise and Emily Blunt. The film was adapted from All You Need is Kill, a manga published by the company.
There’s no word on when production on live-action installments will begin, but Polygon has reached out to Viz Media for more information and will update as the story develops.
Gamers put their heads together to solve the case of the rumored NX controller
According to Jeff Grubb from VentureBeat Click here to read more
Overwatch gets Hearthstone-style ‘weekly brawls’ in latest update
Blizzard gives players a new reason to keep playing Overwatch Blizzard released a substantial update for the ongoing Overwatch closed beta this week that adds a host of new character skins, new achievements and a new map based on the historic U.S. highway Route 66. The developer also introduced a new gameplay option called Weekly Brawls, which is are inspired by another Blizzard game, Hearthstone: Heroes of Warcraft.
Weekly Brawls, inspired by Hearthstone’s Tavern Brawls, are rotating game types that feature “a set of unique (and sometimes crazy) rules" from Overwatch’s Custom Game system.
Here’s how Blizzard describes it:
In one Weekly Brawl, you’ll only be able to play Soldier: 76, while in another Weekly Brawl, a random hero will be selected for you each time you respawn. Other Weekly Brawls will restrict you to Support heroes only, or Tank heroes only, or Defense heroes only…
Blizzard calls the new gameplay option "a work in progress and something we consider more of an experiment for now." Currently, Blizzard is rotating the new game type out on a daily basis, so it can test the feature. One of the earliest Weekly Brawls is called "Super Shimada Bros.," which features faster cooldowns for abilities and slower cooldowns for ultimates, and limits players to just two hero choices: Genji and Hanzo.
Overwatch’s latest update also adds a dozen new legendary skins for certain characters. Here’s a look at what’s new.
For a full list of changes, additions and balance update, check out Blizzard’s beta patch notes for Overwatch’s March 22 update.
Overwatch is coming to PlayStation 4, Windows PC and Xbox One May 24. The game’s open beta kicks off May 3.