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Yoshi’s Story heads to Wii U Virtual Console tomorrow 

Yoshi’s N64 adventure makes a comeback Yoshi’s Story arrives on the eShop tomorrow as the latest addition to Wii U’s Virtual Console library. The Nintendo 64 game will cost $9.99 and, like other Virtual Console titles, will offer offscreen play.
Nintendo first launched the game in Japan back in 1997; it arrived stateside in spring 1998. The side-scrolling platformer, which had a unique storybook art style, serves as a sequel to Super Mario World 2: Yoshi’s Island for Super Nintendo. Players choose from a selection of Yoshi in the quest to take down Baby Bowser.
Until last year’s Yoshi’s Woolly World on Wii U, Yoshi’s Story remained the latest home console release for Mario’s trusty dinosaur companion. Wii owners got to replay the game when it launch on that console’s eShop in 2007, 10 years after it first launched.

Game

Video game set during Iranian Revolution launches on PC April 5 

Studio behind 1979 Revolution: Black Friday was co-founded by Rockstar Games veteran 1979 Revolution: Black Friday, a video game taking place during the Iranian Revolution of almost 40 years ago, will launch for Mac and Windows PC on April 5.
The game’s creators, iNK Stories, premiered the trailer above showing 1979’s gameplay, pacing and main characters. iNK says the game will explore the tumult of that year through the crumbling family relationships it triggered, across settings such as Iran’s infamous Evin Prison and inside militant hideouts as Tehran comes under martial law by the soon-to-be-deposed Shah Reza Pahlavi.
Black Friday references an early point in the Iranian Revolution, when soldiers of the Pahlavi government fired on a crowd of demonstrators, with dozens ultimately dead or injured in that clash and others taking place that day. Iran’s Black Friday actually occurred in September 1978; 1979 is when the Shah fled and the government of the Ayatollah Ruhollah Khomeni took power.
The United States allowing the Shah to enter the country in 1979 is widely seen as a flashpoint for the hostage crisis taking place later that year, when Iranian students backing the revolution stormed the U.S. embassy and took more than 60 Americans hostage for 444 days.
iNK is touting motion-captured acting performances featuring “a talented cast from both television and film, set to a moody original score, and dynamic gameplay."
1979 Revolution originally sought about $400,000 in crowdfunding back in 2013, but fell about 25 percent short of that goal. iNK Stories regrouped with a second crowdfunding campaign to complete the job. iNK Stories was co-founded by Navid Khonsari, a 5-year veteran of Rockstar Games who worked on its Grand Theft Auto, Max Payne and Midnight Club franchises. His other credits include Alan Wake and 2011’s Homefront.

Game

League of Legends casters boycotting Shanghai event over wage dispute with Riot 

You won’t be seeing DoA, PapaSmithy and MonteCristo at MSI League of Legends shoutcasters Erik “DoA" Lonnquist, Christopher "PapaSmithy" Smith and Christopher "MonteCristo" Mykles will not work the upcoming Mid-Season Invitational in Shanghai due to low freelance rates offered by Riot Games, the three announced in a joint statement today.
The casters said that after reviewing freelance casting rates across esports, they determined that Riot’s initial offer was "approximately 40% to 70% of the rate received by talent for major events." The individuals also rejected a second offer from Riot because, they said, it was still "far below industry standard for 2016."
The group added:
Since we are freelancers and not Riot employees, we rely on these contracts for our income and feel that we would damage our careers in the long term by accepting below-market rates. Furthermore, by agreeing to a significantly lower wage we fear that we may contribute to the regression of standards for freelance casters in the industry as a whole.
DoA, PapaSmithy and MonteCristo regularly cast Korean League of Legends matches, as well as many international events. MonteCristo is also the co-owner of North American organization Renegades.
A Riot Games representative declined comment to Polygon.

Game

How Figment confronts trauma through our most common fears 

When the things that scare us the most also bring us closer together In my early twenties, I was plagued for weeks by the same dream about my teeth falling out. Each night they would wiggle lose and drop out of my horrified head. Each morning I would awake with a tiny jump before I realized every single tooth was still tightly in place.
It was a harmless dream. Even the panic didn’t last more than a few seconds. But that long-lost feeling was familiar to me as I played through Figment, an isometric adventure game that mixes fears with a stylish dreamworld.
Figment is the latest from  Denmark-based developer Bedtime Digital Games. The game, due out in 2017, is a work-in-progress for PC, PlayStation and Xbox systems. Speaking to Polygon, cofounder and game designer Jonas Byrresen explained that the game takes place inside the subconscious mind of a character players will never truly meet. This mysterious person has endured a trauma, and it’s up to players to figure out exactly what that incident was.
“When you go through a trauma … something fills up your head" said Byrresen. "In this case it’s a lot of fear and doubt.
"Plague represents our fear of everything filthy."
"Trauma is something that can take many shapes, but it’s also something a lot of people encounter during their lives. It represents an internal struggle that a lot of people will have. It represents something very basic and human."
Players adventure through this colorful world as Dusty — a character whose dour demeanor is offset by his Where-the-Wild-Things-Are-meets-Adventure-Time appearance. Figment’s fear and doubt manifest as comical, singing villains, which Dusty must confront and triumph over. During our demo, we ran into Plague, whose sick singing puns were accompanied by noxious gas and snot-hurling sidekicks. It’s a super gross, super silly take on a very basic human fear.
"Plague represents our fear of everything filthy, essentially, but also our fear of our own mortality because of disease and getting old," Byrresen said.
"It’s basically something we worked with from the start, this idea that we as humans just share some basic fears. It’s so deeply ingrained in us. There’s some nightmares we all have had."

It’s a concept that Figment nails in many ways. The first time I encountered teeth in the game — floating platforms and bridges for me to run across — I thought nothing of it. But as I crossed, they sometimes cracked and crumbled into nothingness. I was reminded of my own nightmares with a cringe.
Confronting these fears and nightmares, however, is central to Figment. Byrresen defines Dusty as the mind’s avatar for courage. Not just the heroic kind, either, but the kind needed to tackle every day life. The game’s villains will often run from you when they’re feeling threatened, but the only real way to victory is confrontation.
" are cowards, so they keep running away," Byrresen said. "Each world is about finding a way to corner them, and then finally having a chance for defeating them.
"You need to face your fears. That’s the way you overcome them."