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Game

Fallout 4’s Survival Mode enters beta on Steam next week 

The wasteland’s about to get hardcore Fallout 4’s revamped Survival Mode will be available in beta on Steam next week, Bethesda Game Studios announced. The company confirmed the news on Twitter, asking fans to “please stand by" for further details.
Players of the Windows PC version of Fallout 4 will receive the updated Survival Mode before those on consoles, vice president of marketing and PR Pete Hines tweeted. Following the beta period, it will launch in full on Steam and, later, PlayStation 4 and Xbox One.
Bethesda said last month that it would be overhauling Fallout 4’s highest difficulty level to include new features like disease and other challenges. Following that announcement, players found and shared more information as to what the new Survival Mode entails on the game’s subreddit.
Fallout 4’s first expansion pack launched today. The Automatron add-on is available to players across all versions of the game and is available with or without the season pass.

Game

Everything coming to and leaving Netflix in April 

Sat hello to Kimmy Schmidt, but goodbye to 2 Fast 2 Furious With April usually comes warm weather and a strong desire to be outside as much as possible, especially after surviving the coldest winter months. As tempting as that may sound, April also marks the return of Unbreakable Kimmy Schmidt’s second season on Netflix.
The show, created by Tina Fey and Robert Carlock, follows the lead character, Kimmy (Ellie Kemper), in New York City after she’s rescued from an underground bunker where she and three other women were being held captive. The show’s humor draws parallels to 30 Rock, and its offbeat comedy was one of the reasons it became so popular with both audiences and critics.
In its sophomore season, Kimmy’s still looking for love with her best friend and eccentric roommate, Titus (Tituss Burgess) while helping her elitist boss, Jaqueline (Jane Krakowski) navigate through life post-divorce. Most of the jokes will still be founded in Kimmy’s detachment from the modern world, but at least she knows how to text now.
The second season of Unbreakable Kimmy Schmidt will be available to stream in its entirety on April 15, but it’s not the only new program subscribers will have available to them next month.
Ricky Gervais’ Special Correspondents will also premiere on Netflix next month, marking Gervais’ return to the service after the success of his mini-series, Derek.
The satirical film is a remake of a French movie of the same name and follows a radio journalist and his technician as they fake their own kidnapping in South America while hiding out in New York City. The movie stars Eric Bana, Vera Farmiga, Kelly Macdonald, America Ferrera and Gervais. It premieres April 29.
Other classic titles like Shawshank Redemption, 2001: A Space Odyssey and The Princess Bride will also be available to stream.
While there are certainly new shows and films coming to Netflix, there are a bunch leaving, too. Most notably, 2 Fast 2 Furious will be leaving (although the rest of the series will be available) and all 11 seasons of M*A*S*H will be gone.
Everything leaving and coming to Netflix can be found in the lists below.
April 1:
16 Blocks2001: A Space OdysseyA Clockwork OrangeAnthony Bourdain: Parts Unknown, season 5The Ascent of Woman: A 10,000 Year StoryBeat Bobby Flay, season 1Best in ShowBob’s Burgers, season 5Boogie NightsBreatheChaplinCharlie and the Chocolate FactoryCodegirl​Colegas​CujoCutthroat Kitchen, seasons 3 and 4Deep ImpactDennis Rodman’s Big Bang in PyongyangDolphin TaleErin BrockovichExplorersFixer Upper, season 2Frank and CindyGlada at Home, season 7The Great Food Truck Race, season 1 and 2House Hunters Collection, collection 3House Hunters International Collection, collection 3House Hunters International Renovation, season 1Jeremy Scott: The People’s DesignerKids Baking Championship, season 1Looking for RichardLost and Found Music Studios, season 1Love It or List It, season 4The Mask You Live In MorituriMy GirlMystic RiverThe Next Best ThingThe Perfect StormThe PhantomThe Princess BrideProperty Brothers at Home, season 1The Ranch, part 1Rev Run’s Sunday SuppersThe Right StuffRising SunThe Running ManSay It Isn’t SoThe Shawshank RedemptionScroogedSomething’s Gotta GiveSunset BoulevardTransporter 3Uncommon ValorUnder the Same MoonV for Vendetta
April 5:
Walt Before Mickey
April 8:
God’s PocketHush
April 9:
Look Who’s Back
April 10:
Girl Meets World, season 2
April 11:
Turn: Washington’s Spies, season 2
April 12:
AJIN, season 1
April 14:
MoonwalkersSteve Jobs: The Man in the Machine
April 15:
BelgicaCuckoo, season 3Kong King of the ApesUnbreakable Kimmy Schmidt, season 2
April 16:
How to Get Away With Murder, season 2
April 17:
Lost Girl, season 5The Messengers, season 1
April 22:
Catching the SunPatton Oswalt: Talking for Clapping
April 24:
MinionsBegin AgainThe Fosters, season 3
April 29:
Danger Mouse, season 1HellionSpecial CorrespondentsTeam Foxcatcher
April 30:
Sensitive Skin, season 2
Here are all the movies leaving next month:
April 1:
101 Dalmations2 Fast 2 FuriousAlong Came a SpiderAlong Came PollyAmistadBad JohnsonBandslamBarefoot Contessa: Back to Basics Collection, collection 1Berkeley in the SixtiesThe Butcher’s WifeCharlie’s Angels: Full ThrottleChuck’s Eat the Street Collection, collection 1Craigslist JoeDear Genevieve Collection, collection 1Eureka, season 4.0FlashdanceHookHotel RwandaHouse of WaxI’ll Be Home for ChristmasThe Inexplicable Universe With Neil deGrasse TysonLeon: The ProfessionalM*A*S*H, seasons 1-11Nanny McPheeThe Naked Gun 2 1/2: The Smell of FearNine to FivePride and PrejudiceRemember MeRock StarThe RundownSmokin’ Aces 2: Assassins’ BallSomething NewStar Trek: InsurrectionStarship TroopersThe Take of DespereauxThrowdown With Bobby Flay Collection, collection 1Vanilla Ice Goes Amish, season 1The Vanilla Ice Project, seasons 1-4The Wedding DateThe Whole Ten Yards
April 2:
Anchors AweighAround the World in 80 Days: Special EditionThe Devil at 4 o’clockHigh SocietyOn the TownPal JoeySome Came RunningTake Me Out to the Ball Game
April 3:
Short Poppies, season 1Space Dogs
April 6:
The Passion of the Christ
April 10:
Let the Right One In
April 15:
All American Christmas CarolBill Cunningham New YorkNew York, I Love You
April 16:
Mr. Bean’s Holiday
April 17:
Lord of War
April 20:
Half Baked
April 22:
Freakshow, season 1
April 25:
A Royal Affair
April 30:
Sordid Lives

Game

Supergirl’s evil side is the real heart of darkness 

Recent episodes explore a damaged superhero, on the edge It’s been a few weeks since our last Polygon discussion on Supergirl, and for that I apologize. Not least because this has been a rollicking fistful of episodes featuring plot shifts, character revelations and inter-species intrigue.
I don’t mean the rigmarole of aliens being thwarted by super-duels and team-work. That stuff’s mostly a yawn. The likes of Indigo and The Master Jailer are already fading from my memory, (though dedicated fans of these characters may feel differently).
No, the big stories have focused, as they always do, on the people who surround Supergirl, her support network. Supergirl is a show that squeezes pyrotechnics into tight spaces between character and relationship development.

The last major event I covered was the slaying of Supergirl’s eco-terrorist aunt Astra. In a way, everything since then has connected to her death, particularly the relationships between Supergirl, her sister Alex, and Department of Extra-Normal Operations chief Hank Henshaw.
Hank’s decision to claim that he (and not Alex) killed Astra, in order to protect Supergirl’s feelings, was a bad idea. It backfired, as lies tend to do in the world of fiction. It put a strain on all their relationships. But this move was entirely in keeping with Henshaw / J’onn J’onzz’s character. He believes in honor. He is a father who has lost his own daughters. He keeps his promise to protect the daughters of his friend.
But still, this was an error. Alex and Supergirl have lived almost their entire lives wading through the treacle of deception. They expect honesty from their allies.

The writers had Supergirl spectacularly unravel due to some guff about a chunk of “red kryptonite" messing with her brain. But I think this was a useful shorthand for someone who has reached the limits of her own emotional pain, and self-destructs. Having Supergirl actually go on a booze and drugs rampage would have been impossible to write convincingly, so this substitute is called upon to do the same job.
And what a treat for the rest of us. The sight of "bad" Supergirl running amok in National City was an absolute joy. From hurling Cat Grant off a building (only to frighten her) to doing the Superman 2 thing of flicking bullet-powered peanuts at bottles in a bar, she basically turned herself into a villain, overnight.
The sight of bad Supergirl running amok in National City was an absolute joy.
Many of today’s superheroes are presented as complex characters with a "dark inner life." But these dark sides are often precious self-justifications for what is, almost always, vigilante violence. Batman wants to hurt bad people, but so what? A real dark side, as most of us know, is an unstoppable urge to hurt good people.
Core Supergirl is mostly a goodie-goodie, albeit one with a nasty temper and a needy lack of self-esteem. What I like about evil Supergirl is that, when she falls, she falls hard. This is not some yin and yang thing, a balancing of auras. This is the dark, secret other, lurking inside, waiting.
And then, of course, comes the bill. Supergirl does serious damage to her own reputation, but the people around her are the ones who really have to pay. She is cured only by Henshaw being forced to reveal his true self, as a monstrously powerful Martian. This is a premium price.
Once returned to her normal self, Supergirl is immobilized by shame and grief for what she has done and for what she has lost. There is no suggestion that this evil part of her, released by red kryptonite, contributes to the overall good. It is pure darkness.
A real dark side, as most of us know, is an unstoppable urge to hurt good people.
Last night’s episode spent a lot of time in damage control, flashback and interrogation. As knuckle-headed military types attempt to uncover and destroy J’onn J’onzz, we stepped through a mansion of flashbacks and origin stories.
We saw Supergirl’s first days on Earth, as a dorky alien girl. We saw Alex’s father come to grief in the jungle. We saw J’onn J’onzz getting to grips with his early days on Earth playing Predator.
We also saw Alex’s origins, as a promising scientist done down by, you guessed it, mind-altering substances. In a nod to the red kryptonite thread, she does shots in a bar and dances wildly to a song. The lyrics tell her to "party ’til you lose your mind." She is saved by Hank.

But these episodes, and last night’s particularly, are also an orchestration of the themes that Supergirl’s writers have sought to explore. They are the familiar liberal pieties of our times, for sure. But that doesn’t make them any less unappealing and it certainly doesn’t make them untrue. The are woven into the characters and into their relationships with one another. They entertain us within the context of the failures of the characters and their fraught interactions.
Supergirl is about an acceptance that we are all different and we are all messed up. It allows for mistakes, but not for malice. It scorns exceptionalism and fear-mongering while embracing individual liberty and collective responsibility.
Don’t miss next week’s recap of The Flash crossover episode. Meanwhile, here’s all the other Supergirl episode recaps.

Game

Giant-size 8 GB patch for Star Wars Battlefront preps the game for Outer Rim DLC 

Still plenty of free stuff for those who don’t buy the expansion A gigantic patch arrives today for Star Wars Battlefront, preparing the game for the Outer Rim premium downloadable content while delivering other new features that are free for all.
The patch is 8 GB and it adds new Star Cards (specialty weapons and boosts) and guns, earned under the guise of the “Hutt Contracts" teased two weeks ago. Not only that, combatants (as long as they aren’t hero characters like Luke Skywalker or Boba Fett) now have a rolling dodge option. A spectator mode mentioned before also is a part of this patch.
The new firearms are the DL-18, DT-12, DLT-19X and RELBY-V10, and if you know the differences among those four, you must be a Wookieepedia editor. The combat roll is activated by double tapping B/Circle while a character is strafing (Alt for PC players, this key can be remapped as well).
As usual, it comes with a slew of gameplay balances, nerfs and buffs to even out the multiplayer experience. Once again, the powerful DL-44 pistol is getting a haircut; its damage decreases significantly at ranges greater than 40 meters. Activating a personal shield renders a player unable to fire weapons or throw grenades (all other actions are still fair game) and droids and turrets will explode 20 seconds after the player who deployed them is killed, to cut back on cheap kills that way.
Plenty more details may be seen here, if there’s something in particular that has been bugging you.
Outer Rim arrives today for those who picked up the $49.99 "season pass" entitling them to it and three future expansions planned this year. For those who want it a la carte, it goes on sale for $14.99 on April 5.
Outer Rim delivers new maps, even more weapons, and playable stars Nien Nunb and Greedo, who are well known as the common action figures that were always on the shelves when you were trying to find Princess Leia Organa (Boushh Disguise) or Luke Skywalker (Bespin Fatigues).

Game

Payday 2 celebrates SteamOS launch with free play campaign 

Big price cuts for new players, too Overkill Software has ported Payday 2 to SteamOS — and to celebrate, all Steam users can try out the game for free through the end of the month, the company announced on the game’s community page.
Current owners of Payday 2, like other Steam games available across multiple platforms, will now be able to play the game on Steam Machines at no additional cost.  For those who have yet to test out Payday 2, however, the company is offering several promotions for those who have yet to pick up the game. From now until March 31, the game will be free-to-play; those who want to pick up the full game after their trial run can then purchase it at a discount. Along with the game itself, available content for Payday 2 — and its predecessor, Payday: The Heist — is 75 percent off for the rest of March.
Overkill Software — and its owner, Starbreeze Studio — received criticism last fall when it introduced microtransactions to Payday 2. Players of the first-person shooter revolted when the developer locked loot crates containing stat boosts behind a paywall, despite earlier claims that it would keep the game free of non-cosmetic, paid add-ons. The company later apologized to the fanbase for the addition.

Game

PlayStation VR can be pre-ordered without a bundle starting March 29 

Sony reverses course on pre-ordering the stand-alone headset If you’re looking to pre-order a PlayStation VR headset and don’t want to pick up the $499 bundle — which comes packaged with a PlayStation Camera and PlayStation Move controllers — you’ll be able to pre-order the stand-alone headset starting next week.
Sony originally announced it would open pre-orders for PlayStation VR tomorrow, March 22. However, the only option was to pre-order the PlayStation 4 virtual reality headset bundled with controllers, the camera and PlayStation VR Worlds, a collection of VR games.
Thankfully, Sony Computer Entertainment has backed off from that requirement, and will make pre-orders for the core headset available stating Tuesday, March 29.
“Thanks to everyone for sharing their feedback on PlayStation VR pre-orders!" John Koller, vice president of PlayStation brand marketing, said in an update on the PlayStation Blog. "It’s clear that there’s a lot of interest from many of you to secure the PlayStation VR core system, and I’m happy to share that we’ve decided to make it available for pre-order on Tuesday, March 29, at 7:00 a.m. PT at participating retailers."
PlayStation VR is scheduled to launch this October worldwide. Sony announced at GDC last week that the company expects more than 50 games will be available for the platform by the end of 2016.

Game

Salt and Sanctuary review 

At its core, Salt and Sanctuary does something impossible: It borrows the mechanics of another video game franchise without getting lost in derivation.
If you can think of an emblematic component of FromSoftware’s punishing action-RPGs — Demon’s Souls, the Dark Souls series and Bloodborne — it’s probably represented somehow in Salt and Sanctuary. Death in From’s games is frequent, and forces you to risk losing precious upgrade resources. Characters are immensely customizable, allowing you to brave deadly worlds with mages, ninjas, knights and everything in between. Combat is tense, requiring skillful parries, well-timed dodge rolls or strategic spell casting to avoid an extremely quick death.
Salt and Sanctuary does an excellent job in transforming those ideas to fit into its 2D action-platformer design, but that’s not even its biggest success. Where Salt and Sanctuary truly sets itself apart is its keen understanding of what emotions those mechanics are capable of eliciting: terror, determination and accomplishment — all in equal measure.

you’re constantly exploring hallowed, untrodden ground
Salt and Sanctuary starts you with virtually nothing, save for the few traits given to the class you’ve selected and a few sentences of exposition. After squaring off against a Lovecraftian horror and surviving a shipwreck, you wash up on the beach of a nameless island, where you’re still given scant information on your motivations. Your goals are never explicit and never outlined through dialogue, always through play: You’re here to explore and discover, to improve and survive.
The world of Salt and Sanctuary feels so much bigger than it actually is because of that lack of explicit communication. To learn what’s happened, you’ll have to put in the effort, reading item descriptions and discussing history lessons with the few NPCs you encounter on your journey. It adds a layer of genuine mystery to the proceedings, but more importantly, it instills a sense of adventure, and the feeling that you’re constantly exploring hallowed, untrodden ground.

That illusion isn’t entirely necessary, because the world of Salt and Sanctuary actually is pretty gigantic, with massive temples, towering castles, festering dungeons and swamps all interconnected by hidden passages and shortcuts. The game’s 2D perspective drives home a powerful sense of scale; your hero’s sprite is minuscule compared to the game’s ancient, overbearing structures.
To battle that sense of powerlessness, Salt and Sanctuary gives you plenty of avenues of improving your character. The system is stylistically similar to Final Fantasy 10’s Sphere Grid, allowing you to unlock nodes on a massive board with each new level you gain by exchanging Salt, a resource dropped by enemies. Each general direction on the board will empower you in different ways, giving you proficiency in magic, miracles, armor, shields or any number of weapon categories.
On top of those vast progression loops, Salt and Sanctuary also borrows some gear-gating conceits from action-platformers like Castlevania. Areas on the map will be inaccessible until you learn a certain traversal mechanic, like the air dash or gravity reversal. These moves not only make platforming as exciting as combat toward the end of the game, they also make that combat all the more mobile and frantic.

The “Sanctuary" half of the game’s title describes the checkpoints scattered throughout the world, each of which belongs to a particular Creed. It’s the game’s faction system, and probably the only part of Salt and Sanctuary that would have been better served by a more in-depth explanation — not because I used it wrong, but because I didn’t know there was so much I could be doing with my chosen Creed.
Each Sanctuary belongs to a Creed, though many you’ll discover are abandoned and can be dedicated to your chosen team. At your Creed’s Sanctuaries, you’ve got full control: You can customize the vendors or quest givers (most of which offer different inventories for each Creed), add fast travel points, or even hire a sellsword, allowing you to play the game with a couch co-op accomplice.
The main job of the Sanctuaries, though, is to offer you a brief respite from the dangers outside. You can level up, purchase survival essentials and refill your stock of restorative potions, which also differ between Creeds — worshippers of Devara’s Light gulp holy water to recover HP, while the hedonistic House of Splendor doles out healing jugs of wine, which can also get your character loaded.

factions could use some more explanation

Creeds add some systemic sophistication to Salt and Sanctuary — any Sanctuary can be "defiled" to change which Creed it houses, and you can change Creeds at any point but will be branded an Apostate by the jilted organization. But their bigger value is that they’re lenses through which to view this otherwise unexplained world, one where individuals, armies and religions are drawn toward unexplained powers belonging to long-forgotten gods.
Creeds are a twist on the Covenants of the Souls series, but the direct line of inspiration between the two — and between most of Salt and Sanctuary’s familiar components — will be obvious to anyone who’s ever kindled a bonfire. Salt and Sanctuary may ultimately lack its own discrete identity because of all of its tributes to FromSoftware’s titles, but it absolutely cannot be accused of halfheartedly adapting them. Salt and Sanctuary sticks the landing on every borrowed idea.

Game

How to make the most of your time and money in The Division 

Making money, buying the best upgrades and maximizing mods

Role-playing games can be daunting. Just ask the players who painstakingly discovered Destiny’s most esoteric secrets with brute force. The same principle applies to Tom Clancy’s The Division, which is just as much of an RPG as it is a shooter — complete with crafting mechanics and skill trees.
This guide will help you eliminate the trial and error in The Division and set you up for success with endgame content. You’ll get a spoiler-free grasp of the core tenets, and you’ll leave well-equipped to assist Manhattan in its time of crisis.
Make money
The Division has three types of currency for three different parts of the game:

Dark Zone Credits. Earned in the player-versus-player Dark Zone for killing other players and enemy non-playable characters, use these to buy better loot and crafting recipes at checkpoints and Dark Zone venders.
Phoenix Credits. Earned after reaching level 30 or by purchasing with Uplay credits, use these for endgame purposes like buying high-level equipment.
Division credits. Earned by completing missions, side quests and encounters in the vast player-versus-enemy, use this to buy everything that the previous two currencies don’t cover.

As you begin to play The Division, the first thing you should do is sell your extra gear — specifically, lower green level loot — and use the money you earn to upgrade the higher blue gear tier. Even though it’s easy to do in the game’s instant menu feature, fight the urge to dismantle your inventory for materials. Instead, every time you come across a safe zone, find a vendor and sell your extra gear.
There are some exceptions, and we’ll cover those in Skills and Arts and Crafts sections, but at the beginning of the game, sell what you don’t need.
The old RPG adage of not buying items from vendors applies in The Division. Marginal upgrades aren’t worth spending your hard-earned cash on — unless it’s at a blue tier or above. Save it for the worthwhile loot, and leave the rest to RNG (the in-game random number generator that determines what type of loot you get) gods.

Take your time when aiming
The Divisionn is not an arena shooter. It rewards careful targeting.
Headshots are of the utmost importance, so throttle the trigger as often as possible to get a more sustained trajectory and prevent your firearm from drifting as you shoot. Marksman rifles are the best way to accomplish this task, especially for new players. They don’t quite have the range of a sniper rifle, but they still have better ranges than most of the guns in the game, and they grant bonuses for headshots.
To become a better marksman, practice shooting out in the open world with targets like signs before embarking upon a tough mission. Learning to hit headshots consistently is also the key to defeating early bosses, who tend to be bullet resistant. You’ll want to take down bosses as quickly as possible to prevent more enemies from flooding in and ruining your day. Headshots are the quickest path to victory.
Re-roll your equipment with Recalibration
Most loot-based RPGs allow for a certain degree of customization, and re-rolling is a good way to facilitate that change. It essentially allows you to keep the same item — with all of its base properties — but alter its statistical properties.

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To initiate this mechanic in The Division, upgrade the Tech Wing in the main hub. The Recalibration node will allow you to re-spec. Once unlocked, the station will appear right behind the upgrade station. Look for the giant generator.
Before you use the station, think about what type of playstyle you’re going for — particularly whether it accommodates group or solo play. Re-rolling will allow you to shift your characters’ properties to min-max — to go all-in on a certain stat, at the expense of another. For example, you could funnel stamina into all of your gear and acquire the biggest possible health pool. That’s fine if it fits your playstyle, but keep in mind that doing so could cost you mobility and attack power.
Each subsequent re-roll on a piece of gear will result in an increased credit cost, so choose your upgrades carefully. Should you regret your decision, your gear’s original statistic will always be available as a fallback option.
This is one of the first things you’ll want to unlock after you’ve gotten a handle on the basics, but it’s important to note that you cannot re-roll weapons.
Mods matter
It’s easy for new players to miss one of the most essential features of The Division, which is tucked away behind multiple button presses and menus. Modding your weapons can make a seemingly impossible mission beatable.
Here are a few options to think about when modding:

Players can alter the underbarrel, muzzle, magazine and optic portions of each weapon (excepting pistols)— all of which have their own loot levels.
Range is ideal mod if you’re going with the recommended marksman rifle build. It will allow you to shoot at safer distances and still maximize damage.
Accuracy isn’t as viable as it seems. It only alters the reticle for your weapon, which could make you accurate, but only if you’ve mastered the fundamentals of shooting.
Stability is only useful if you plan on shooting for a longer period of time, which is counterintuitive to our recommended throttle method.

Modding can have an enormous impact on your battlefield effectiveness. Check your options frequently, especially after picking up new gear.

The earliest skills are the best skills
Contrary to a lot of RPGs where the best items are at the end of the leveling process, the initial set of abilities you can unlock in The Division are among the best in the game.
Pulse, which allows you to see where enemies are on-screen and through walls, offers a huge advantage. It’s the first power you should unlock. It’s the most useful skill you’ll have in your arsenal — whether you’re in a group or going it alone. You’ll use it all the way up to the maximum level of 30.
If you really dig deep into the ability, you’ll see that it grants you an increased critical hit chance and increased critical damage. It also lasts a whopping 25 seconds by default, which is usually enough to finish off an impending wave of enemies in any given mission. Having two players with Pulse will net a near 100 percent uptime — meaning the skill will always be in effect. Don’t hesitate to use this power every time it’s available, as the AI can come from any direction in The Division.
The First Aid skill, located below Pulse, is also a must-have when playing solo early on. Medkits aren’t as plentiful in the first hours of the game.
Arts and crafts will save your life
After completing the prologue and unlocking the main hub, crafting will become available. You can access it at the table in the main hall. While it’s important to sell items to increase your cash flow early on, around level 10 or so, you should scrap items for crafting materials.

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You can also find materials in chests scattered throughout the game, which respawn every couple of hours. If you’re big on exploration (and you’re not at the beginning of the game), there’s no need to scrap anything unless you need that one last ingredient to finish an item.
Alternatively, if you find that certain materials are hard to come by, grab the Scavenger perk through the Procurement Team node in the Security Wing or Craftsman with the Field Engineering node in the Tech Wing. They’ll provide you with them periodically. When in doubt, look at your Wing upgrades to see what you need at any given time.
Sometimes, you’re not going to get everything you want from a vendor or from loot acquisitions, and crafting can help fill in the blanks as an extra option. It requires a bit more effort however, as you’ll need blueprints — picked up from side quests — to unlock new recipes. You can view a mission’s rewards before embarking to decide whether or not it has what you’re looking for.
Perk up, soldier
Active skills aren’t the only thing that can give players the edge in battle. Acquire the Credit upgrade under Counseling in Medical Wing as soon as possible. It will grant you a 10 percent credit bonus every time you find cash in the world. Acquire Experienced Agent through Situation Room in the Security Wing, and you’ll get 10 percent experience bonus, too.
Complete the medical and security staff rescue missions first to unlock these options before you do anything else.
Once you’ve picked up that baseline, the rest is up to you. Form a synergy with the rest of your build, whether that’s conducive to a healer, tank (damage soaking), or damage-dealing (DPS) style. Try to avoid situational perks like Shooting Range (which increases suppressed enemy damage and your accuracy when below 20 percent health). Instead, go for permanent increases like Medkits, which immediately increases the amount you can carry.

The light at the end of the Dark Zone
Even if you aren’t into PvP, check out the Dark Zone section of the map as soon as you’re able to. It’s a fast track to some of the best loot in the game, and it requires a lot less effort than some of the tougher campaign missions.
Not only can you face neutral NPCs and locate chests, but if you’re so inclined, you can flag yourself as a Rogue (signified by a skull icon on your name) by shooting enemy players. Kill them, and you can acquire their loot. You’ll want to size up opponents before engaging, though. Never attack players who are in a formidable group. Patience and a keen eye will go far in the Dark Zone, so don’t go in guns blazing.

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To actually bring the loot back with you, you’ll need to initiate an extraction in specified zones, which you can locate on the map. From the moment of initiation, you’ll have 90 seconds to survive. Unfortunately, you’re also flagged for PvP, and everyone will be gunning for you.
Be smart about the landing zones you choose. Assess each for at least 30 seconds or so before you call in the chopper, to ensure there aren’t any foes lurking in the immediate area. Pulse is very handy here.
Odds are that you’ll soon be in a fight, so equip a close-range weapon like a shotgun and defensive skills like the Ballistic Shield. Players will often get greedy and rush you, and those will make their charges easy to counter.
Notice the notice boards
If you see a safehouse, go unlock it. There’s absolutely no reason to pass one by. Each location will grant you a multitude of bonuses and highlight nearly every point of interest in the surrounding area.
The first thing you’ll want to do after opening up each one (by simply entering the location) is head to the notice board. That will update your map with more missions.
Unlocking safehouses also pays dividends in the form of extra fast travel options. Those help cut down on the tedium of travel when you’re assigned to a mission halfway across the map. This is especially useful in groups, as you can fast travel to an individual crew member.
Need a group? The 100, a site originally devised as a tool to facilitate Destiny parties, has expanded to The Division. You can also check out DivisionLFG.

Game

The Division’s next patch brings changes to the Dark Zone and more 

Fast travel! Loot drops! Ubisoft has detailed the upcoming 1.02 patch for Tom Clancy’s The Division, which will become available to players across PlayStation 4, Windows PC and Xbox One starting tomorrow. Among the most notable updates are improved loot drops, various issue fixes and, most notably, changes to the Dark Zone.
These additions include the ability to heal neutral players in that area, as well as fast travel between checkpoints when entering into the Dark Zone from the outside. Downed players in the Dark Zone will now drop ammo, grenades and more loot while losing less experience and funds.
Check out Ubisoft’s forum for the rest of what’s addressed in the patch, such as changes to non-playable characters in The Division’s open world area. If you’ve yet to try out The Division — the biggest new franchise launch of all-time, according to Ubisoft — for yourself, read our review before jumping into the game.

Game

iPad Pro now comes in a smaller, 9.7-inch model 

Just like the biggest iPad, but normal iPad-sized Today, Apple unveiled a new, smaller version of the high-end iPad the company released last year. The new iPad Pro option comes with a 9.7-inch display — the larger iPad Pro boasts a 12.9-inch display — and a handful of new features.
The 9.7-inch iPad Pro will support the Apple Pencil stylus, and the company will release a smaller Smart Keyboard to accommodate the smaller tablet’s size. The smaller iPad Pro weighs less than a pound, but also packs in plenty of storage. A 32 GB model starts at $599, while a new 256 GB model runs $899.
The new iPad Pro also features a technology that Apple calls True Tone Display. According to Apple’s Phil Schiller, True Tone Display measures the color temperature of ambient lighting and adjusts the tablet’s display to match.

Apple says it has sold more than 200 million iPads featuring a 9.7-inch display, and called the new iPad Pro “the ultimate upgrade" for existing iPad owners — and for Windows users, who Apple says are "the majority of people buying an iPad Pro."
The 9.7-inch iPad Pro will come in four metallic finishes: gold, silver, space gray and rose gold.
Apple will release the smaller iPad Pro on March 31. Pre-orders open March 24.